Home > Beta, Cataclysm, Elemental, Expansions, Shaman > New Beta Build 9/1: New glyphs! More talent changes! GF aggro…wait, what?!

New Beta Build 9/1: New glyphs! More talent changes! GF aggro…wait, what?!

I’ve been relatively quiet on the posting front here, lately due to the acquisition of a new girlfriend which has taken away from some of my wow time (but she’s totally worth it). I noticed that the beta servers were down the past day or so, and having seen the 12857 “Ninja Patch” or whatever MMO-Champion called it, so I figured something was in the works, especially being the servers were down.

Big change in this patch: Glyphs. According to blue posts, shaman glyphs are one of two that are mostly complete, the other being rogues. Here is what we have to work with:

* Chain Heal – Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%. (Your Chain Heal heals 1 additional target.)
* Earthliving Weapon – Increases the effectiveness of your Earthliving weapon’s periodic healing by 20%. (Increases the chance for your Earthliving weapon to trigger by 5%.)
* Elemental Mastery – While your Elemental Mastery ability is active, you take 20% less damage from all sources. (Reduces the cooldown of your Elemental Mastery ability by 30 sec.)
* Fire Nova – Increases the radius of your Fire Nova spell by 5 yards. (Reduces the cooldown of your Fire Nova spell by 3 seconds.)
* Ghost Wolf – Your Ghost Wolf form grants an additional 10% movement speed.
* Healing Stream Totem – Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 150. (Your Healing Stream Totem heals for an additional 20%.)
* Hex – Reduces the cooldown of your Hex spell by 15 sec. (Increases the damage your Hex target can take before the Hex effect is removed by 20%.)
* Lava Burst – Your Lava Burst spell deals 10% more damage. (Your Lava Burst spell gains an additional 10% of your spellpower.)
* Totemic Recall *New* – Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
* Lightning Shield – Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
* Grounding Totem *New* – When your Grounding Totem absorbs a spell, it attempts to reflect that spell on its caster, but the cooldown of your Grounding Totem is increased by 45 sec.
* Arctic Wolf *New* – Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
* Shamanistic Rage *New* – Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
* Water Shield – Increases the passive mana regeneration of your Water Shield spell by 50%. (Up from 30%)

Not too shabby so far. I’m not sure which glyphs are which in terms of which one’s a prime/major/minor (although I could take guesses at them, but what’s the point). Glyphs that have my interest are Elemental Mastery, Healing Stream Totem, Ghost Wolf, Lava Burst, Lightning Shield, and Hex. The wording with the Lightning Shield glyph seems a little vague; my initial interpetation is if someone/something hits me, I won’t drop below 3 LS charges ever unless they are dispelled. This pretty much guarantees our primary source of mana regen during combat won’t drop off, barring dispels. Also: What of my beloved “no reagent” minor glyphs for Water Walking, Water Breathing, and Reincarnation? Hopefully those stick around; if not, for the love of all that’s holy remove the reagent requirements from Water Walking and Water Breathing. We don’t care to have to go farm level 30 or whatever mobs just to be able to use those spells.

Not all is golden on Elemental Isle, though: We will lose a whopping 2 yards range on our beloved Thunderstorm’s radius. OH NOES!

Also, talent changes: No more Improved Fire Nova for elemental, thus sealing the deal that Blizzard wants elemental shaman using Earthquake as their AoE of choice. Makes sense to want us to use our end tree spell quite often over a near-5 year old totem that has to be dropped in melee range. I’m still not a fan of the Lava Surge mechanic, but I have not tested it out in boss fights or such. Perhaps a trip to the target dummies is in order. Lastly…Acuity? I’d rather see Reverberation take it’s place location-wise in the tree (because reduced CD on all shocks/shears can be of value to all shaman), but I have no idea what could be put in elemental tier 2 at that point. Acuity flies in the face of what all they’ve done with talent trees as a whole, with the removing of all the “boring” talents, such as +crit talents. As of now, I’m looking at a really nice 32/9/0 setup for my elemental needs; now I need to give the resto tree a good look-over and see how I will construct a resto build (since it will be my second spec of choice come Cata).

Now, if only I could log onto the beta…wait, I’m at work now. Also, the gf is texting me…argh! 😛

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