Archive for the ‘Arena’ Category


April 7, 2011 Leave a comment

Been a while since I could take the time to even touch this page. Fair amount of activity, but just a lack of time to get anything meaningful posted:

12/12 in normal content, FINALLY: Nearly 2 months (from around the time of my last post until now) ago we started on Nefarian. Not a difficult encounter, although for 90% of our attempts, I was resto due to a dearth of healers. Finally, last week we had enough healers I was able to dps, and equipped with my Reverberation talent I alone could lock down one of the P2 adds, thus allowing our other dpsers to go all out on their targets without worrying with interrupts (thus proving that dps shaman are king for this instance of interrupts). Up until last week, our attempts were constantly marred by disconnect after disconnect…and it wasn’t always the same people. Even folks with amazingly good hardware (myself included) would randomly get dropped out, only to come back dead (or worse, alive just before Onyxia respawned, resulting in more dead people if said person couldn’t take a dive in the lava fast enough). Last week, though, we finally overcame all of the garbage disconnects, excuses, and whatnot and made a corpse of Nefarian (again). Video of our first kill can be found here. Shadow priest POV. Also for whatever reason, Al’akir seems 100x easier on 10 man compared to 25.

Flirting with “FOTM”: If you’re looking for yours truly in the above video…look closer to the ground. That’s right, I was a goblin in that video. Feeling a bit bored, I checked out goblin animations and racials and decided to give it a go. Couple of days later, I started noticing a racial I was missing that was really starting to annoy me: Hardiness. Doesn’t sound like much, but I found myself in at least half a dozen instances of “if that stun wore off half a second sooner I could’ve gotten a heal off…” in the 3 days I was a good ol’ gobbie. That, plus I simply flat out started missing being an orc, heh. In fact, the experience has convinced me I should probably convert some of my alts to what I dub “the supreme Horde race”…but that’s an expensive endeavor. Cheaper than a weekend out on the town, I suppose, heh. I refer to goblin as FOTM because nearly half the Horde shaman on my server have race changed to goblin…and the whole feeling of “jumping on the bandwagon” had my skin crawling.

Elemental PVP, oh how I hate thee…: I’ve been moonlighting as resto for PVP for a fair amount of Cata so far. Elemental feels so pathetic for pvp right now that it’s simply frustrating to play. Quit my 2’s team in a fit of rage after losing several games in a row where I felt I could literally do nothing. Despite how frustrating ele PVP is, running around as resto right now reminds me of how god mode it once was late in BC (only surpassed by resto druids, but what didn’t they surpass then?). Rejoined the team, took some chill pills (simply a figure of speech; no drugs were taken during the queueing of arena) and just deal with it for now. Yes, I’m playing ele in 2s…fortunately my friend is a shadow priest, who has a fair amount of CC and peeling capability, which an ele MUST have if they want to do anything in arena now. The one game I went resto with my friend, we won…but it was a 20 minute ordeal vs an affliction lock/resto druid team. We’re not exactly patient with arena; we want games done in 5 mins or less, heh.

ARGH SO CLOSE: In the past 2 months I would slave away on weekends for various Call To Arms for BGs I needed achievements from, and now I stand 1 achievement away from the Battlemaster title I’ve coveted ever since seeing it in game: Arathi Basin Perfection. The infuriating part is I have this achievement on 2 of my alts, and I’m over 150 recorded AB victories on my shaman without a perfect win. I still say it’s a matter of when, not if…but damn, it’s irritating. Repeated efforts to form an organized group for it have fallen through due to folks not being online. Even without Battlemaster, I’ve managed to eek over the 12k achievement point mark, which felt pretty cool. Not sure if I’ll get to 13k, though! 😛

All for now…I’ll try to be a bit more prompt with updating this in the future, though, perhaps my once-a-week-or-two shenanigans, which I think is fair.


Happy Holidays :)

December 23, 2010 Leave a comment

May be another 2 weeks or so before I get back around to posting, being that the Christmas and New Year’s holidays are upon us now. That said, it’s a dreadfully slow day at work, so I thought I’d drop some more observations and thoughts here.

I haven’t done much of anything in terms of raiding since my last post here. That said, based on experiences in heroics, I’m looking forward to raiding, whether it’s as elemental or resto (and now that most of our healing core is at 85 and farming heroics with the rest of us, I’ll most likely be back to my old elemental self).

Elemental DPS seems like it will be fine, least to me. One thing I have started to notice as my gear has improved, though, is that Lava Burst isn’t the “burst” that it used to be. Lightning Bolt crits are now hitting almost as hard as my LvB crits, but I think there’s several factors in play; for one, LB will be getting the majority of Clearcasting charges, which on top of cooldowns amplify it a lot. Also, we have to remember that in most cases LvB is guaranteed to be a crit, whereas LB may crit 20-25% of the time. To think “omg LvB barely crits harder than LB so it sucks” would be ridiculous, since LvB gives us the benefit of consistently having CC charges up. This is especially critical since mana usage has gone up significantly; I have had some points where I ran OOM. That brings me to another point…

What meta gem should we be using? Well, once I crafted my engineering goggles, I immediately dropped a chaotic shadowspirit in the meta slot, and gemmed accordingly. Int/spirit or int/hit (depending on how the gem market was at the time) gems in red, blue sockets with mastery/hit, and yellows with just haste. However, after getting pretty much all the gemmable gear I would need going into raiding (barring BoE epics I’m 1-2 items away from being BiS pre-raiding), I swapped my meta to the Int/+2% mana meta, and went back to our old way of gemming: Int in red, int/spi in blue, int/haste in yellow. I do not have conclusive evidence that my DPS has increased, but going by seat-of-the-pants feel, it seems like I’m doing more dps now. Added benefits include a mana pool that increased by almost 8k…this may not seem like a big deal, but I noticed I went from having mana trouble in long fights to cruising through fights retaining most all of my mana barring occasions I had to use Earthquake (which is going to destroy the mana pool no matter what, heh). The meta swap also lets my eng goggles double dip, and by that I mean that I get to use them in my resto set now.

On the resto front, I’ve been throughly enjoying the challenge that we call the new healing model. Hopefully healing won’t return to where it was in late WotLK, where (for heroics at least) I could basically /afk my way through heroics, or if I was feeling really risky I would queue as a healer and instead be in full elemental gear/spec and would DPS…and if I REALLY wanted to be snarky, I would ask the group why the healer was top dps, heh. I only pulled that snarky card if someone in the group was being a douche, though. Now, for the new healing model, I find that I’m mostly using Riptide and Healing Wave, since they are by far the most mana efficient of our spells. Greater Healing Wave comes into play if someone’s trickling down low on health, and combined with our mastery, it provides a considerable chunk of health restored in most cases; nowhere near the levels of throughput we had in WotLK, but we’re not supposed to have such throughput. Healing Surge has taken the place of Chain Heal as our “Oh S***” button, namely when a DPS’s health spikes down, or if the tank starts to take a dive on HP. As for CH…it’s nowhere near the super power it once was. This is probably the biggest change I’ve had to cope with, because like many shaman I had engrained in my brain that “when in doubt, chain heal”. This doesn’t work well anymore, because in a couple of cases I had that thought occur to me, cast a CH, then someone would die. However…couple CH with our new Healing Rain and we’re capable of some absurd amounts of multi-target healing. Again, it’s nothing like what we had before where a CH would basically heal up 3-4 people virtually all their HP, but it’s still a potent combination. HR allows us to smooth out damage done on a group of folks (such as the melee + tank clump on most all boss fights) while healing other targets…it’s a shaman form of Beacon of Light, I suppose.

I also got back into my PVP groove, starting with Tol Barad…and for once I’m going to say “What the fuck, Blizz?” TB is perhaps the biggest PVP blunder they’ve ever introduced in this game, even more so than the countless revamps of AV (should’ve left it alone IMO). For those who have not tried TB, there are 3 bases and 3 towers. The attacking team has to capture all 3 bases in order to win; they can destroy the 3 towers to buy themselves more time if needed. The defending team technically does not have to hold a single base; so long as one of the 3 bases is in the grey and the time expires, the defense wins. This relegates TB to being nothing more than zerg vs. zerg, with the defense being heavily favored. The simplest solution to this would be to require that 2 of the 3 bases be held to win, whether the O or D is holding them. This gives the D more reason to try and defend the towers, and would discourage both sides from running around with one giant zerg. Couple the TB blunder with the MMR/conquest point bugs that cropped up and you have a lot of aggravated PVPers. On top of that, random BG queues are still pretty awful, and it doesn’t help that more often than not I end up in a group that’s…well, bad, to put it nicely. One positive note, though: You can get all of your conquest points for a week by winning 5 arena matches, which when you have next to no rating is pretty easy to accomplish. This is a big saving grace for us Horde here in the US, since we often have to wait 15-20 minutes to get into a random BG. Granted, it’s gonna take about 4 months to get all of my vicious pvp gear at this rate, but it took about that long in BC for my warrior to get full S2 gear, so it’s not that big a deal. Oh, and that time can be reduced simply by increasing one’s rating, whether it’s in arena or in rated BGs.

Also, after juggling several options for a second profession after dropping Leatherworking (since it would cost me a small fortune to buy all the mats I would’ve needed to level it), I opted for Alchemy and became a Potion Master. This has paid off nicely because I can now sell Truegold cooldowns or Living Elements cooldowns. I was aided in this endeavor by my druid alt, who has herbalism and inscription. Put it simply, a tauren druid cannot be beaten when it comes to herbing, period. The tauren Cultivation racial makes the cast time for herb gathering half a second, which has allowed me to snipe herbs from others charging the same herb node as I on many occasions. If I’m not thrilled with Engineering come next content patch, I may very well drop it in favor of picking up herbing on my shaman so that I’m never stuck without a way to level professions unless I bust out an alt. Besides, herbalism now provides a haste CD that maths out to be an average of 80 haste, so it’s pretty baller when compared to mining and skinning. Mining gets on my nerves at this point because everyone, their brother, and their mother is out mining ore. Were I playing in morning times like some of my friends, it probably wouldn’t be so bad, but I’m generally having to play during prime time, so that’s out of the question. Oh, and leveling alchemy from 1-525 cost me about 1/10th the amount it took to get Engineering from 450-525…so for any up and coming raiders undecided on what professions to pick up to help them with raiding, you can always count on herbalism and alchemy to be of solid use, no matter what class/spec you play. Oh, and it can make you some gold, too…that’s always a plus.

Well, it’s approaching the hour I get to leave the office, so happy holidays to those who have read this far, and those who don’t even know this blog exists. 😛

Achievement Hunting, Alt-itis, and Ruby Sanctum first impressions

June 30, 2010 1 comment

It’s been a busy couples of weeks on the RL front as of late, so time to catch the blog up on wow-related happenings, weee!

I can has cheese…ments?

I’ve become quite the achievement hunter as of late, and oddly enough it’s after I eclipsed the 9000 achievement points mark. I actually expected it to happen; it being that I would struggle to pass the 9000 mark (for which you get the ever-so lovely “It’s Over Nine Thousand!” feat of strength, which I link to noobs when they ask me what my gear score is). A month after acquiring said feat of strength, I now border 9500; 9495 to be exact, and I’ll tip over that scale once we make a corpse out of Halion.

The highlight of recent achievements was done with a pseudo-pug (pseudo in the fact it was mostly members of another raid guild on our server) that in 2 days cleared all of the Ulduar 25 hard mode achievements, including the Yogg +1 kill that taunted me for the past 2-3 months since the last pseudo-pug (which was more of a pug than this group) cleared all of the achievements except for Yogg +1, which we spent some 6 or so hours trying to complete. No more of that achievement festering like a wound, for now I fly the skies of Azeroth on an ironbound proto-drake, which is actually rarer than the ICC frost wyrm mounts that are starting to roll out in droves. Sadly, we could not beat Algalon with that group; our next to last attempt had him at ~5% (forgot the exact amount but it was single digits), but a LOT of people in the raid had never done the fight before. I believe that guild went back last week and got that done, though.

Speaking of frost wyrms…I’m only 3 achievements away from the bloodbathed frostbrood vanquisher, but I most likely won’t get that done this week. I’m in our hand-picked group that is working on LK hard mode, and I still need the achievement for letting necrotic plague or whatever stack to 30 (along with Full House and All You Can Eat). I should be able to coerce the guild into working those down, though. 😛

The largest chunk of the ~500 points I’ve acquired in the past month was by completing all the Midsummer achievements, which was the last of the metas needed to get the violet proto-drake. It was a bit anticlimatic, to say the least, since I got the violet a week after having acquired the ironbound…”eh, violet proto, whatever”…heh. 😛 I still think putting up with doing all that stuff over the course of a year warrants a nice shiny 310% speed flying mount. Looking forward, if I decide I want to pursue this drake on any of my alts, I’ll be able to fly around the old world when Cata arrives, so knocking this stuff out should be a LOT faster.

Now my goal is to make it to 10k achievement points before Cataclysm, but I do not think that will happen. The largest chunk of points I could acquire towards getting there would be by acquiring Battlemaster; I’m only about 2/3 of the way toward that, with a lot of Strand and AV victories between me and it, among a slew of other achievements, such as the infamous “We had it all along *cough*”, where you win a game of AB by the score of 1600-1590. Sadly, I know for fact I’ve pulled that off 2-3 times in years past, but that was well before the achievement system came into play. I could start looking for arena teams, also…but I think I’d rather stab myself in the eyes with a rusty spork than bother with arena. I thoroughly enjoy battlegrounds and Wintergrasp, but arena infuriates me to no end, mainly because you can no longer do well by grabbing your friends and jumping right in; they have to be a certain class/spec to complement you so that you can compete at a respectable level. Perhaps my full analysis/opinion on wow pvp will come to fruition in the form of a future blog post. 🙂

Alt-itis in Full Swing

Despite enjoying BGs and WG, I barely bothered with it this weekend. Instead, alt-itis was in full swing. I have acquired dual spec on every single character I have now (since I have money running out of my ears on Kaz; I have bought pretty much every “gold sink” at this point). Played my DK and hunter for the first time in several months; switched the DK from blood dps to unholy and I’ve noticed it’s a slight dps upgrade without having a good grasp on the rotation involved. I’m pretty sure I can start cranking out 1k dps consistently on him…oh, he’s level 67, btw, and half his gear is still the DK starter gear, heh. With the hunter, I have picked up Marksmanship as a second spec, along with the standard BM leveling spec. I’m thinking that MM, with it’s focus on increased direct damage and aoe, should allow me to push more dps than I currently do as BM. Also, in the event my pet were to die, I wouldn’t lose 40 some odd percent of my dps (I am making that number up, for I haven’t really paid attention to the damage breakdown to that degree).

My rogue and mage are neck and neck level wise, having just passed over the level 40 mark. They are both solid dps, but polar opposites; I can wreck single target dps on the rogue like it’s cool, but the mage wins the overall battle due to having obscene aoe. I enjoy the mage experience more, but that’s mainly due to WoTLK Syndrome, where every dungeon/raid has ended up being “zomg aoe” and mobs evaporate in a cloud of flashy colors. I have dual spec on both toons already, but with no clear direction as to what I’d do with a second spec…maybe pvp specs for each, but BG queues for horde in general are abysmal, no matter the level.

The lock and priest are stuck in the low 70s range for now; I will probably resort to leveling via quests, since I am bored to tears with Northrend dungeons since I’ve run them 1340589372618934751236495823745132 times in the past year and a half or so. They have their professions (tailoring/enchanting on the lock, herbing/alchemy on the priest) maxed out, so I have my money’s worth out of them, heh.

I am slowly converting my paladin into a full time healadin; the only problem is motivating myself to run heroics to finish off his gear…I think my summary in the previous paragraph sums that up. Druid isn’t doing much of anything since I’m burned out facerolling heroics for welfare loot; current use for him aside from making glyphs for other toons is Anzu farming; I have a deal worked out with a friend where we run each other’s mains through for Anzu using our druids. No mount so far, but I think in time we’ll both have it. 🙂

Ruby Sanctum: First Impression

Ruby Sanctum was finally opened to the public yesterday, and elements from it are quite nice to see. For one, there’s a couple of trash packs featuring Commander mobs (forget the exact name) that have to be pulled out and away from the rest, or else it provides a battle shout or whatever that increases the damage done by nearby units; the more that are stacked together, the more they get buffed. Try piling them all together and AOEing, and you’ll quickly see that your tanks are dead. Said trash packs have my seal of approval.

The mini bosses aren’t anything exciting, although the one that’s to the left when you enter can royally eff people up if tanks aren’t awake and pick up the mirror images. As for Halion…ah, Halion, you bastard. I personally feel like this is a VERY easy fight, at least on normal (I have not been in for any heroic attempts). All that fire and shit you see on the videos? It tickles. Seriously. I was quite disappointed when I stood smack dab in the middle of A FUCKING METEOR STRIKE…and it hit me for all of 15k. Hopefully on heroic that’s an instagib in heroic, heh. I mean…a giant fucking rock the size of a UPS truck just fell on my head and I’m doing just fine, thank you very much. Of course, I stood there while we purposefully dying due to a wipe being called.

So did we kill Halion? No…and of course we had a soul-crushing 2-3% wipe. So what was killing people? Positioning was one, namely when folks would transition between the realms. Folks would get gibbed by cleave going into P2 until we were like “durr, move teh dargon 2 teh wahl” or something to that degree. Biggest killer of the night, though: Big Blue Laser. In the shadow realm, there are 2 big orbs that circle the room; they resemble the shadow orbs that float around in the Blood Prince Council fight in ICC. Every 15ish seconds, there will be an emote/warning that goes out about the orbs getting shiny or something (were I to write it, it would say “HALION IZ CHARGIN HIZ LAZURZ”) then a laser beam forms between the two orbs, going across the room and rotating clockwise. Hardest job here, imo, would be for the tank; they have to keep themselves just ahead of the laser, almost parallel with it, so that us squishy folk don’t get owned by cleave, breath attack, or a tail swipe that stuns/knocks down long enough for the laser to catch up and OM NOM NOM NOOB.

That’s Halion in a nutshell, more or less. Not a very difficult fight, and I believe we’ll have it done with either tonight or some time later in the week. For now, lunch time is near, so I must go feed my face. Adios!

Various Recent Blue Posts, June 2010

June 11, 2010 Leave a comment

I’ve picked up on some interesting posts by Blizzard today that I thought I would share, starting with this exchange with Ghostcrawler regarding alts, BoA (heirloom) gear, and the achievement system.

The heirloom/BoA gear is in a good place now, if you ask me. With the chest and shoulders, your lowbie characters will sport neat-looking gear that provides decent stats and a massive 20% boost to xp gains. Couple that with a BoA weapon and most classes will shred through mobs as they blast away levels at a break-neck pace (only eclipsed by dual boxing Recruit-A-Friend accounts). If you manage to win the Kalu’ak Fishing Derby, you can obtain the BoA ring that bumps the xp rate by another 5%. Most characters can cover a large amount of gear slots with heirloom gear, so I don’t believe there’s much room for additional heirlooms. One I wouldn’t mind seeing would be a shield, say with stamina and hit rating…not sure what other stat could be added, since the item could be used by offensive casters (ele shaman), healers (resto shaman and holy paladins), and tanks (warriors and paladins), but decent shields can be tough to come by while leveling. I don’t view it as being a necessity, though. Heirloom gear is in a great place now, and has made leveling alts tons of fun. Uber gear alone makes leveling faster, let along uber gear that has +xp bonuses on it!

Now on to the achievement system…and I cannot WAIT for achievements to be account-wide/bound. I have recently ascended to an achievement level of OVER NINE THOUSAND, while my highest other alts flail around in the 3-4k range. With the achievement system being account wide, it will help folks like yours truly, who has ample raid experience on his main, get into pugs with my alts even if their gear/spec/whatever isn’t up to standards (such as the VoA 10s requiring 5k+ gearscore…please die in a fire). Not only that, but if it were to consolidate some achievements that are scattered about on various characters. I have at least 3-4 achievements towards the Battlemaster title that are on characters that are not my main, who has the majority of said achievements. Also, would it accumulate your battleground victories from all characters, or just take the highest number you’ve acquired on a single character? I would think (and hope for) the latter. Maybe we’ll luck up and the achievement system will become account-wide when is fully fleshed out (since I expect future Blizzard games to include such an achievement system).

Now, we also have some more Wintergrasp balance changes coming down the pipe. I’m surprised this particular change wasn’t implemented already. I expect there to be a lot of tears shed when this one goes live, particularly from realms where the horde/alliance population ratio is heavily skewed in favor of one faction (such as US Mal’ganis, where horde outnumber alliance by a ratio of around 4-5:1…maybe even worse now). I agree with the OP in this post; Tenacity sucks. I’d much rather balance the game by going by the lowest common denominator instead of relying on a buff of uberness that lets folks 1 shot enemies while requiring 10 of them to gather up to take down one person. I could see it being fun for a time or two, but not game after game after game, aka Windrunner horde and their constant 10+ stacks of tenacity.

Last, but not least, we have this wonderful bit about cross-battlegroup BGs. I can only hope that this is the answer for the annoying queue times for horde players that have cropped up ever since faction transfer was introduced. Perhaps this in conjunction with the new races in Cataclysm (from my observations, there are more people interested in going worgen than there are those wanting to play goblin), the queue times will finally even out to where they are a very short wait. As it is now, Alliance players have almost instant queue times, whereas Horde players find themselves waiting 10-15 minutes on average for a random BG queue to pop. I do wonder, though, if cross-battlegroup BGs work out well if it will extend over to arena. If so, there wouldn’t be any more of the “you’re either BG9 or you suck” jalopy going on, and queue times for arena would just about be non-existant (they just about are, least on Stormstrike at crappy low rating, heh).

As for me, things are going well. New guild is now 5/12 on ICC 25 hard modes, and we’re looking to make that 7/12 this Sunday. 10 man group should be going in tomorrow evening, so hopefully I’ll knock off a few more achievements towards a sick looking frostwyrm mount. 🙂

Oh yes, I have a blog…Also, look before you poach

March 19, 2010 Leave a comment

Not a lot of ground-shaking stuff going on in my neck of the woods as of late. Work has tapered off some today to where I could post about…well, not much, heh.

Progression has hit a plateau once again, but this week wasn’t going to get much done, anyhow, being 2/3 of our officers are out on various vacations this week. The talent pool on Ysera has shown to have some diamonds in the rough, but for every one of those, there’s at least 5 people that apply and make me scratch my head. Don’t be misled by our guild name; we take our raiding seriously. What’s strange to me is how some classes/specs seem to be non-existant: Boomkin, warlocks, and elemental shaman all come to mind.

I (finally) have 4 piece T10, and I ended up picking up my set gloves so I could iron out a hit set (for those raids where no shadow priest or boomkin is present). Next on my list looks to be the healing trinket, but it’s quite a nice feeling not having to run random heroics every single day, so it’s going to take a backseat. Either that, or perhaps I start stocking primordial saronite and put Shadow’s Edge in my warrior’s hands. 😛

On the alt front, I’m looking to acquire a second 2h weapon and go fury once again on my warrior, with an arms pvp build for pvp lulz. Haven’t given my paladin much love as of late, although I did fill in on a Ulduar 10 hard mode group and got a couple of those done. If I weren’t lazy, I could probably have rusteds on both of my current 80 alts (the warrior and paladin). Tonight, though, I may have the red proto on my paladin, which will make me 3 for 3 as far as red protos on my 80s goes. Picked up dual spec for my next 2 80s, which will be my druid and warlock; tank/feral dps for the former while the latter added an affliction build to go along with destro. Cat DPS looks to be a massive headache, especially compared to my shaman; I will probably have a pvp resto spec on him at 80. Keeping him as a bear because I intend for him to become my primary tanking toon eventually. As for my warlock, for whatever reason, dpsing with him is fun, whether it’s destro or affliction. I’m starting to gravitate toward the latter for the self healing, plus with all the talents + heirloom gear for Seed of Corruption, trash packs are a blast…so long as the tank can hold aggro, heh.

Regarding the other alts, they are coming along slowly. The 68 priest is this weekend’s goal; I want to level his alchemy so that I have a flask bot available. That said, I’m probably going to make him a transmute master; I’m thinking it can produce gobs of cash if I get procs on making gems or titanium. I also have 2 64s, my DK and hunter. I’m pretty crappy with the hunter, but the DK…rofl. I don’t see why folks whine about not being able to put runes on heirloom weapons…you don’t need them when you can pull 900 dps as a level 63. Sure, that may not sound like a lot of dps, but I’ve seen level 80s that can’t pull that; it makes my head hurt trying to think how people could fail that hard at this game. 😦 I have zero professions on the DK, though, and being I have every other profession in the game covered, I’ll probably level engineering on him since it can be cheap (1-450 on my shaman for 2k gold, with virtually no mats saved on my other toons). Hunter is going to be my skinning bitch, so I added LW to him for the bracer benefit plus cheap leg enchants.

Last, but not least, my baby alts; 27 rogue and 29 mage. Fortunately for them, dps queues for random dungeons at their level aren’t too terrible. One of my guildies informed me he has an up and coming prot pally just under their level, so they will have instant queues for dungeons soon enough. 🙂 Leveling Jewelcrafting (the only profession I don’t have at a decent level) on the rogue has me convinced that JC is by FAR the most painful profession to level.

As for Kaz himself, if I’m not running a random or helping out with the occasional raid (lol @ the pseudo pug for OS 3D 10 man from last night, where guildies begged me to come replace a lock doing 2k dps), I’m usually rocking out to some pvp action. This week’s raid quest was for Noth, so I once again got the opportunity to punt a flagged alliance player off of Naxx…and I did just that. 😛 Outside of that, I’m usually running BGs with friends, and we do the occasional run of arena games (only at a measly 1300 rating after ~60 games). Word of advice to any aspiring pvp elementals: Don’t do 2s. Save yourself the headache. Painful doesn’t begin to describe how awful 2s are as elemental. 3s and 5s are very much doable with the right teammates, though.

Last, but not least, a word to would-be recruiters for raiding guilds: If you’re going to attempt to poach someone from another guild, it’s probably wise to look them up on armory and see your would be “recruit” doesn’t have clout within their current guild…yes, I had a guild try to recruit me to theirs, with the person recruiting being oblivious to the fact I’m GM of LE. I mean, you’d think there would be some sort of web page where you can see members of a guild and what rank they hold within the guild…oh, wait.

3.3.2 – Weee, Another Buff!

January 27, 2010 Leave a comment

The Korean translation of leaked 3.3.2 patch notes has an item of interest to us elemental shaman:

Shamanism: This talent now increases your Lightning Bolt or Chain Lightning spell damage by 4/8/12/16/20% (Up from 3/6/9/12/15%) and Lava Burst spell damage by 5/10/15/20/25% (Up from 4/8/12/16/20%)

Warlocks and boomkin Druids are seeing similar buffs, it seems. Not a ground-breaking enormous buff, but hey, I’ll gladly take anything that’s in the form of a buff. Least it’s not like my days of playing a warrior, where each patch brought on more nerfs…oh wait, guess what? Incoming warrior nerfs with this patch…and not to dps, but prot. Only thing that surprises me is that it took this long for it to get nerfed; having leveled my warrior 70-80 as prot, that meager leveling experience convinced me that a prot warrior could be a force to be reckoned with in pvp, and having watched some prot warriors in action, I was right.

Unrelated to those changes, Arena Season 8 will begin next week, and today the sneak peek of the sets rears it’s head:

Not really fond of the color scheme for the shaman set. Also…is it me, or do most of the melee dps sets remind people of Shredder?

Toravon the Ice Watcher becomes available also. Here’s hoping he’ll drop 251 T10 on 10 man and 264 on 25. Would save folks a LOT of frost badges and/or upgrade tokens. I didn’t make the mistake of buying my set legs first (I did this with T9 and we ended up getting T9 245 elemental legs 2-3 times on guild VoA runs).

Of course, the final wing of ICC will also open, which means we can start working our way towards the final battle with the Lich King. If current end wing bosses are any indication, he will definitely not be a pushover. Fitting, if you ask me.

The World of Warcraft Arms Race

July 1, 2009 2 comments

So I’m going about my morning ritual of checking out various WoW-related websites to pick up on any news/updates on goings-on with the game. I hopped over to my usual first stop, MMO-Champion, since it tends to be updated quicker than most other sites (hooray for Euros living in the near future). Today’s update: New item level 245 and 258 PVP weapons.

Upon first glace, I get the typical “kid-in-a-candy-store” tingly feeling…”Oh wow, these new weapons are AWESOME!!! Then I look at the stats closely…and it dawns on me that “Whoa, these new 2H weapons have 80-100 more DPS than the first level 80 epics” and “The ilvl 258 1H weapons have more DPS than 2H weapons from Ulduar 10” and “The caster daggers have 50-70% more spellpower than the first level 80 epics“…and it makes me concerned. Seriously, how the hell will new level 80s (especially new mains) compete at this point?

I reminisce back to the days of vanilla WoW, where I (playing my original warrior) was so stoked to get my Arcanite Reaper (HOOOOOOOOOOOOOOOO!!!!) crafted , then 1-2 months later I obtained The Unstoppable Force , thinking I was the shit, only to go up against folks with Ashkandi and GM/HWL weapons. Sure, I had decent gear, and on occasions I could beat those that outgeared me, but if they had any inkling of how to play, they would generally beat me.

The arms race is starting to look more and more like it did in vanilla, where it’s a microcosm of capitalism. You have the haves (which obtained T2/2.5/3 back in Vanilla, or today would have these ilvl 245/258 items), and the have-nots, wielding such weapons as the Titansteel Destroyer, are pitted against the haves. Players with the skill to obtain the ilvl 258 weapons would most likely smoke the guy with ilvl 200/213 weapons, even if both players had the same gear.

Maybe the new weapons will become a necessity, though; healers in pvp are approaching the point (once again) where they are nigh-unkillable. When I played resto at the end of TBC, I managed to farm up all the gear possible from BGs (S2 set with S3 off pieces and S4 gloves), it would take no less than 3 people focus firing me in order to kill me. In the meantime, those 3 people are getting beat down by teammates of mine while I “tank” the opposing players, heh. It was times like that when the OP “burst” that people whined about 3-4 months ago would’ve been nice, but now burst is starting to lose it’s edge some as people get more pvp gear. I have yet to look into the new resil changes, though.

Somewhat related: Why must all the decent pvp gear require a player to compete in arena? I personally loathe arena and would much rather just play around in BGs and Wintergrasp. It’s a good thing I raid, or else I would still be rocking a Titansteel Guardian (sad thing is that the TS guardian isn’t much worse than my current weapon for pvp). I don’t see why the previous arena season’s weapons (as of this post, the Deadly Gladiator weapons) weren’t tossed on the honor vendor, a la TBC; this time around, the weapons were completely removed. I have a hunch they may remove Furious weapons when 3.2 hits.

I suppose I will have to settle with being a have-not in pvp.

Categories: 3.2, Arena, Batlegrounds, PTR/Patches, PVP Tags: , , , ,