Posts Tagged ‘elemental buff’

4.2: Return to Fotm…er Form; oh, and T12!

May 18, 2011 Leave a comment

Some potentially sexy buffs are coming elemental shaman’s way:

May 10 4.2 PTR notes:

– Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.

– Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

– Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman’s Nature school has been locked out.

– The 4-piece Elemental shaman PvP set bonus (Gladiator’s Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

– Lightning Shield and Water Shield can no longer be dispelled.

– Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

The main concern amongst the pvp community now is our mana (in)efficiency, which may or may not be resolved by the Unleashed Lightning glyph, since it will allow us to cast more lightning bolts. There’s also the manner of a defensive cd; yes, we can glyph EM, but what other class would have to use their dps cooldown in order to reduce damage they are taking? Only idea I can scrape off the top of my head at the moment would be to re-introduce Astral Shift, but have it be an ele-only defensive cd of some flavor.

As OP as some of these changes look on paper…well, they’re needed. Ele is extremely vulnerable in pvp due to the fact that 90% of our damage occurs when we plant our feet and turret spells into enemies…which happens for all of 1 second tops against half decent pvpers. Any time my friends and I encounter an ele shaman, I’m yelling at them to simply tunnel the shaman, which results in said shaman being dead fairly quickly.

Amongst the raiding community, there seems to be a large amount of “meh” regarding these changes, namely the new glyph. I’m honestly surprised at the lack of enthusiasm about a solution to one of our biggest weaknesses (damage while moving). Oh, boo hoo, we have to debate over which glyph to swap at this point…and on that note, who’s to say they don’t simply make our current LB glyph do exactly what this new one does, then bake in the 4% damage increase by default, or if we’re incredibly lucky, they bake it in as a 5-6% increase. I don’t expect this to happen, but all of this is on PTR, and things there are subject to change, such as the new legendary staff, as shown here.

Needless to say, I’m hoping these changes make it through PTR intact (at the very least) and to live. Speaking of PTR, our T12 has made it’s debut, and I’ll go ahead and say we are 12 for 12 in terms of having reasonably decent looking tier sets:

Shaman T12 on males

Shaman T12 on females

Preview video courtesy of MMO-Champion:


But wait, there’s more (Elemental buffs)!

September 18, 2009 Leave a comment

From 3.2.2 PTR build 10468:

Shamanism now also affects Chain Lightning. Gains from bonus damage effects to Chain Lightning and Lightning Bolt increased to 3/6/9/12/15%. (Up from 2/4/6/8/10%)

The key change isn’t the percentage increase, but the inclusion of Chain Lightning. Our beloved CL has largely been ignored with the buffs we’ve received during this expansion. This may make keeping CL off of cooldown a dps gain, but with our unbuffed haste increasing so much in this current gear tier, our 1.5 base cast speed spells (CL, Lava Burst) are going to be very close to clipping the 1 second mark, if they aren’t. I’m likening this change (that could result in CL being readded to our single target dps “rotation”) as our form of an arcane mage’s Arcane Blast…it’s a dps increase, but with a steep mana cost that has to be used sparingly (for lack of better term).

Sadly, not all is happy and cheerful in shaman land: Our beloved Cleansing Totem took a smack from the nerf bat.

Cleansing Totem: No longer pulses instantly when dropped.

It took Blizz almost 5 years to decide that a cleansing totem was OP. Even if Cleansing were still 2 separate totems, this nerf would’ve probably taken place. I guess when the hero class has problems with something in pvp, that something has to get nerfed…and with this particular nerf, rogues are also licking their chops.

Looks to me that the next item on the agenda for Elemental will be something for Totem of Wrath. ToW is pretty much a microcosm of the main Elemental problem: Scaling, or lack thereof. Of course, Blizzard thinks otherwise:

We don’t think Elemental (or Shadow for that matter) are as low as a lot of players of those respective specs seem to believe, but both received small buffs. While it wasn’t necessarily our intention, both of those tweaks happen to be relatively tricky to theorycraft out, so the jury is still out on what kind of buff they will provide or if they will be considered “enough.”


The most major changes to elemental were in the early part of this expansion, and those changes allowed us (at that time) to compete with other classes for the top of the DPS charts. With Ulduar and now ToC, despite having made significant strides in gear, I (along with most other elementals) aren’t seeing the gains we would expect to make. I could probably go back to Naxx now and pull 6k on Patchwerk; our rogues, DKs, hunters, mages, and warlocks would all smoke that easily (by 500 dps minimum, much like they do in most all Ulduar/ToC fights).

Enough QQ, though. If we continue to fall behind, we’ll be brought back up. I do wonder if we will achieve reasonable scaling before Cataclysm, though.